The twist is that the vents on the planet's surface that you must tap to capture the Petra-7 can go dormant or become active without warning, introducing a certain amount of uncertainty into your resource planning. Dark Colony sticks to the formula pretty closely, with a limited amount of Petra-7, the games only resource, available to both the aliens and the humans. Creating variations on the WarCraft/C&C model of real time strategy has become a cottage industry, with innumerable games attempting to recreate the play mechanics that made both games great while offering something just a little different so they won't be branded copy cats. Depending on the side you take, the game leads you through a surprisingly compelling plot and a wide variety of different terrain types including jungles, deserts and underground complexes. Major Earth corporations are colonizing Mars when aliens begin attacking and you get to choose between playing the very alien biomechanical Grays or the industrialized corporate shock troops. Dark Colony, from SSI, is the game and it feels just like a Sci-fi opera from a 50's pulp novella.
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